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Energy Ball is now exclusive to super mode. Dash Trails are now exclusive to super mode. Fixed more broken offsets (once and for all!) If you are interested in helping, DM me CANINE#3432 Lua has been re-done and bugs have been smooshed. Mecha Sonic's abilities have been entirely overhauled! The abilities added are: Pressing forward while charging spindash will make you begin rolling without needing to release the spin key. Adjusted speed values to suit Mecha's overall feel. + While in super mode, press spin in mid-air to perform an Armageddon blast. + Introducing super mode abilities! We only have one right now, but more are coming! Fixed a weird speed bug from when you do the Hover-dash at high speeds.
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+ Hover-dash now ends when Mecha uncurls. + Quick Evade has been incorporated for the first few frames of Hover-dash. Added Infinite flight mode for super mode! Fixed infinite inescapable hovering bug. We have a direction set, but the process is difficult and long with just a small amount of us working on them, so we'll take any help we can get! Feel free to DM me if you are interested in helping with the sprites. Super mode Armageddon pow now activates upon bouncing. Mecha Sonic can now bounce! Press spin mid-air to plummet downwards and shake the earth beneath you! Spin control speed cap increased from 45 to 48. You can now bounce up to two times per jump. Introducing Blurzapper! Our newest spriter! With the addition of Blur to our team, we've made great progress! The preview is shown above. Bounce height cap removed (this was my idea) Hover time increased and ability reworked. Landing frames have been added to show how heavy Mecha is. Introducing a new MD3 by Manuel! You MUST have version 2.3+ of Mecha in order for it to work properly. Entire moveset revamped once more, hopefully this one feels better! (Will update the moveset section momentarily) New CSS! Along with placeholder icons (subject to change) Superjump height is now dependent on your falling speed prior. Removed the requirement to not push any movement keys to perform the superjump. THZ1 was impossible to complete without being in super-mode due to the Downforce making the steam pipes not push you high enough. Handling while rolling slightly improved. The Hover-Dash returns! Mecha can hover for ~2.5 seconds before falling back to the ground.
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